Performage Hat Tricker
EARTH 4

Performage Hat Tricker

  • Archetype:
  • Performage

  • ATK:
  • 1100

  • DEF:
  • 1100

  • View:
  • 4068




If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 5, 2026
70± 5/ 100
Power Score
Intrinsic 68
Deck 69

Performage Hat Tricker — Power Evaluation

Final Score: 70 ± 5 · Confidence: Medium

  • Intrinsic: 68 · Deck: 69 · Meta: provisional
  • Primary role: Material body · Secondary: Combo enabler, Utility

Why it scores here

Performage Hat Tricker scores as a solid Rank 4 Xyz material body with reliable accessibility and minimal deck friction. While its 1100 ATK and situational damage prevention offer supplementary value, the card's primary strength lies in being a clean, searchable Level 4 Spellcaster across 45 distinct archetypes. The effect does not generate advantage or drive combos on its own, but its integration into Rank 4 Xyz strategies (evidenced by 80%+ synergy with Xyz-focused partners) and 100% inclusion in Performage decks confirms consistent, practical value as a support piece rather than a power driver.

Axis scores

Axis Score Evidence
Accessibility 70 Multiple summon routes via the Special Summon condition (2+ monsters on field), normal summon, and searchability via Performage Damage Juggler (80.2% co-deck rate); no garnet risk in board-heavy decks. (verified)
Combo & Conversion 55 No combo data available, but text analysis shows the card is a supporting piece in existing combo lines rather than a combo starter; damage prevention requires opponent action to generate counters and value. (inferred)
Resource Economy 45 Damage prevention is reactive and situational, generating indirect resource value only against damage-dealing opponents; no card advantage generation or searches. (inferred)
Effect & Interaction 50 Damage prevention is soft interaction only; negates damage effects but does not disrupt opponent plays directly, making it situational and meta-dependent. (inferred)
Material Utility 80 Clean Level 4 Spellcaster body with no locks; top 13 partners include Rank 4 Xyz monsters (Utopic Future, Utopic Draco Future, Dugares, Bagooska, Time Thief Redoer), confirming strong and reliable Xyz material conversion. (verified)
Resilience & Flexibility 60 Can persist as material in Xyz monsters or be reused across turns; limited recovery but board-heavy archetypes mitigate removal risk; moderate multi-zone play. (inferred)
Deck-Building Efficiency 75 Splashable across 45 archetypes with no garnet/brick risk in Xyz-focused decks; 100% inclusion in Performage and Charmer suggests near-mandatory but not oppressive slot cost. (observed)

Calculation

Weight profile: 0.7 Material body + 0.3 Combo enabler. Intrinsic ≈ 68, Deck ≈ 69, Meta = provisional. Modifiers: Splashability and clean inclusion (2); Situational effect reduction (-1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 4 Spellcaster body suitable for Rank 4 Xyz summons
  • Searchable via Performage Damage Juggler with 80.2% deck synergy
  • Splashable across 45 distinct archetypes with no deck-building restrictions
  • Damage prevention effect provides defensive utility against burn strategies
  • 100% inclusion rate in Performage and Charmer archetypes confirms consistent relevance
  • Can accumulate to 3300 ATK if 3 counters are placed

Weaknesses

  • 1100 ATK/DEF is low and does not contribute to board pressure without counters
  • Damage prevention is purely reactive and requires opponent cooperation to gain value
  • No card advantage generation or search capability; support piece, not a driver
  • Counter accumulation requires 3 separate damage-dealing effect activations
  • Special Summon condition (2+ monsters on field) is not truly free but easily met in combo decks
  • No relevance in game states where opponent does not use damage effects

Counters / choke points

  • Cards that prevent Special Summons (e.g., Swordsoul Strategist Longyuan)
  • Field wipes that clear the board before Hat Tricker can establish
  • Non-damage based strategies that avoid burn/damage effects
  • Removal that targets the card before it accumulates enough counters

Best use

Rank 4 Xyz material with supplementary damage prevention. Decks: Performage, Time Thief, Utopia, Performapal, Xyz-focused Rank 4 strategies. Suggested copies: 2.

Evidence & gaps

  • Verified: Level 4 Spellcaster body (card text); Can Special Summon from hand if 2+ monsters on field (card text); Damage prevention effect places Performage Counters (card text); Becomes 3300/3300 with 3 counters (card text); Searchable via Performage Damage Juggler with 80.2% co-deck rate (top partners); Top partners are Rank 4 Xyz monsters: Utopic Future, Utopic Draco Future, Time Thief Redoer, Bagooska, Dugares (top partners); 100% inclusion in Performage and Charmer archetypes (usage statistics); Present in 45 distinct archetypes across TCG, OCG, MasterDuel, DuelLinks (deck data)
  • Observed: Average 2.17 copies per deck; 204/400 decks run 3 copies (deck data); 84% of matched decks use XYZ gameplay type (336/400), confirming Xyz material role (deck data); Strongest synergy with Performage Damage Juggler (80.2% co-deck rate), Performage Trick Clown (77.8%), and Rank 4 Xyz monsters (deck data); Deck recency spans 2024-08 to 2026-09, confirming sustained relevance (deck data)
  • Inferred: Primary role as Rank 4 Xyz material (inferred from top partners being Rank 4 Xyz monsters and 84% XYZ gameplay type); Damage prevention is reactive and situational, gaining value primarily in burn/damage-heavy matchups (text analysis); Card is part of combo chains rather than a combo starter (text + absence of combo evidence); Splashability across 45 archetypes indicates strong adaptability and minimal deck conflict (deck analysis)
  • Data gaps: No combos supplied — combo conversion is text-only inference; cannot verify actual combo roles or board strength No guides supplied — cannot corroborate strategic role or meta context from player commentary No banlist token — assumed 3 copies allowed (unlimited); score would lower significantly if limited to 1 No ranked tournament data — cannot verify competitive performance or tier status No metagame sample — cannot contextualize effectiveness against current meta burn strategies











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